11/3/2023 0 Comments Importing models into sizebox![]() Sorry if this is a lot and doesnt make sense I just want to clarify a few things before I even start making models so I dont have to change something on all of them down the road. You may need to select the proper object file extension if you are not seeing the file. With modeling my tank, should I have the parts that move (turret, gun+ mantlet, roadwheels, tracks) be seperated as different objects for the player to be able to move them around? From the left-hand side of the screen, select the Import menu and click on the Add a new model button, as you can see in the following screenshot: In the new window, navigate to where your 3D model it is, select it, and click the Open button. What would you recommend the tri count be for a vehicle that size, under the circumstances that it is a model the player drives, and there will be many like it in the game.Īlso with texturing the vehicles, what would be considered too high of a resolution for Roblox (if this makes sense, speaking of texture maps (1k, 2k, 4k)? Is a vehicle with 100k tris realistic to be driving around in a Roblox game without any issues of someone’s PC not being powerful enough to run it? Now, my main question is: What can I do to add more detail to these models whilst still using Blender as a modeling software?
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